A commissioned map for Lyons Den Studio.
Read MoreA Work-In-Progress view of the second of three city maps created for Lyon’s Den Studios.
Read MoreA city piece I recently finished for Lyon’s Den Studios.
Read MoreHere’s a look at a work-in-progress city map I’m currently working on.
Read MoreA recently completed commissioned piece for a hard, Gothic horror setting.
Read MoreHammerstone, a city caught between the worlds of humans and Orc, is about to be thrust into a violent conflict that will determine whether or not the two races may live at peace with each other. This is a look at a map I created for J.A. Alexsoo’s forthcoming novel, Blood Branded.
Read MoreHere’s a look at the completed linework for Gothic horror fantasy campaign map I’m currently working on.
Read MoreRumors are whispered in dim taverns about a peculiar tree residing deep within a murky swamp. It is said to be a giant misshapen thing, oozing with malice. Some hold that it was once a dryad's tree back before the glade it stood in fell under a curse. Others suspect it is home to a cruel coven that preys upon the flesh of men and women. All are agreed that something evil now festers within.
Read MoreWherein we get a peak at the interior of the Hags’ lair.
Read MoreHere is a selection of some more realistic styled maps I’ve done over the years.
Read MoreHere’s a look at an upcoming encounter map-pack that I’m creating. An ancient rotting tree in the heart of a festering swamp is lair to a coven of hags. This will be a multi-level battle-map featuring several different areas for tactical game-play.
Read MoreHere is a map I recently completed for Grasswatch Games. The game is set at the site of an ancient meteor impact. The creator’s describe the game as a sort “cyberpunk goes west” science-fantasy.
Read MoreSeveral realistic styled maps commissioned by Griffon Lore Games for their Curse of the Lost Memories Module
Read More